Info

Mona Farrokhi

Iranian-American artist, creative director, and educator based in the San Francisco Bay Area. MFA in Digital Media Arts from San José State University — thesis focused on simulating perceptual distortions related to neurological conditions through immersive, sensor-driven installation — and a BA in Industrial Design from the Iran University of Art (full scholarship recipient). Certificate in Design for Digital Entertainment from INVERSE School, Tehran (2015–16). Works independently as Technical Artist and Creative Technologist under the studio name pxlpxl.

Experience
Internship · Feb 2026 – Present · San Francisco, On-site
A/V Tech & Production
Gray Area
  • Live event and exhibition production; A/V setup and operation
  • Rigging, cable management, lighting control
  • Installation and deinstallation of exhibitions alongside artists and production teams
Audio-Visual Production Sound Systems Lighting Control Stage Rigging Exhibition Installation Art Handling Live Event Coordination
Contract · Jan 2026 – Present
Support Faculty — Digital Film Production
San Francisco Film School
  • Supported intermediate film editing and production course
  • Managed course materials and tracked assignments
  • Hands-on technical guidance in editing workflows and production processes
  • Structured large projects into manageable milestones
Part-time · Aug 2025 – Present · California, On-site
Adjunct Lecturer — Digital/New Media Art
San José State University
  • Courses: Art as System (ART 103) and Introduction to Digital/New Media Arts
  • Designed project-based upper- and lower-division courses focused on system-based thinking, creative technology, and real-world application
  • Built ART 103 syllabus from scratch as a production-driven course culminating in the System x3 exhibition — fully realized, public-facing interactive installations
  • Scaffolded around milestone-based workflows; taught TouchDesigner, real-time generative systems, projection mapping, Adobe Creative Suite, HTML/CSS, visual composition, time-based media, and spatial design
  • Mentored students through full project lifecycles: concept → prototyping → installation → exhibition
  • Directed 12–25 students per cohort from idea to end-of-semester class show, including visual identity, documentation, and user interaction frameworks
  • Integrated campus resources, AEPG-supported initiatives, guest speakers, and public-facing events
TouchDesigner Projection Mapping Exhibition Mentoring
Self-employed · Jan 2024 – Present · San Francisco Bay Area, Hybrid
Technical Artist & Creative Technologist
pxlpxl
Interactive Installation Real-time Systems Creative Direction
Part-time · Jun 2017 – Jan 2019 · Tehran, Iran
Studio Associate
INVERSE School
  • Studio assistant supporting instructors and students across long-term programs and seasonal workshops
  • Managed rosters, supplies, and technical resources; facilitated orientation sessions
Contract · Jan 2017 – Feb 2018 · Tehran, Iran
Pre-Production Concept Artist
CAST — Center of Advanced Systems and Technologies
  • Developed concept art, storyboards, and production illustrations for the entertainment pre-production phase of the Surena III Robot
  • Collaborated with engineering and industrial design teams affiliated with University of Tehran Engineering Department
  • Created character sheets, model sketches, and reference assets for mobile games, animation, graphic literature, and promotional content
Storyboarding Character Design Pre-production
Contract · Nov 2016 – Nov 2017 · Tehran, Iran
Educational Content Translator
Research Institute for Education
  • Translated educational testing materials for global literacy research
  • Supported standardized K–12 evaluation; English to Farsi
Internship · Sep 2017 – Jan 2018 · Tehran, Iran
Product Design Intern
Cultural Organization of Tehran Municipality
  • Designed urban furniture for women's recreational parks
  • Deliverables: idea sheets, finalized sketches, 3D models, high-quality renders
  • Integrated material research and ergonomic considerations
Industrial Design 3D Modeling Ergonomics
Full-time · Nov 2014 – Aug 2016 · Tehran, Iran
Team Coordinator & Associate Designer
Arta Photography Studio
  • Studio's lead photo and album editor; delivered 2–5 projects/week, same-day turnaround for live events
  • Managed client relationships and coordinated on-site teams
  • Supported director with scheduling, task delegation, and resource planning
Photo Editing Team Coordination Project Management
Apprenticeship · May – Jul 2013 · Tehran, Iran
Assistant Summer Art Teacher
MAHAK Charity
  • Coordinated and managed youth art sessions and workshops during Summer Picnic Fundraiser
Education
Jan 2022 – May 2025
M.F.A., Digital Media Arts
San José State University
  • Thesis: Mixed Reality and immersive experience design; simulating perceptual distortions related to neurological conditions through sensor-driven interactive installation
  • Produced two large-scale sensor-driven installations: DOYOUSEEitNOW (Black Gallery, 2024) and the NOISE I see (Herbert Sanders Gallery, 2025) — full pipeline: technical planning, custom fabrication (wood structures, archival paper), node-based programming, sensor integration, live interactive systems
  • Applied research in machine learning and computational/generative methods for simulating neurological hallucinations
  • Collaborated with SJSU Music Department Symphony on live audiovisual performances (City Hall Rotunda, MLK Library)
Graduate Teaching Support
2014 – 2019
B.A., Industrial Design
Iran University of Art · Full Scholarship Recipient
  • Thesis: Behavioral reward system design — hybrid reverse-vending machine + UI to study how reward mechanisms influence social/environmental behavior; designed for public transport sites in Tehran
  • Executed 10 full-scale projects addressing environmental, ergonomic, and socio-economic challenges
  • Voluntarily tutored peers in industrial sketching for two years
  • Internships: product design (Cultural Organization of Tehran Municipality) and eyewear design
Jul 2015 – Dec 2016 · Tehran, Iran
Certificate, Design for Digital Entertainment
INVERSE School
  • 1.5-year program: visual development for animation and games, character and environment design, texture rendering (traditional and digital)
Honors & Awards
Skills
TouchDesigner Max/MSP Photoshop Illustrator Premiere After Effects XD Rhino 3D Blender KeyShot SolidWorks AutoCAD GLSL Python HTML/CSS Projection Mapping Anamorphic Projection Real-time Generative Systems Node-based Visual Programming Interactive Installation Live A/V Production Sound Systems Lighting Control Stage Rigging Art Handling Exhibition Installation Creative Direction Art Direction Project Management Team Coordination Exhibition Curation Mentoring Storyboarding Character & Environment Design Pre-production Illustration Visual Development UX & Design Thinking Behavioral Systems Cognitive Ergonomics User-centered Design Industrial Sketching Painting Sculpting Fabrication English (fluent) Farsi/Persian (native)
monafarrokhi.com